5/28/2023 0 Comments Split second velocity indirThey provide all the basic building blocks for making a game, such as maths functions, serialisation, memory and file management and so on. Pure's engine is based on a core set of libraries called Blimey that have been in development at our studio for the past 10 years. It's in-depth technical discussion from start to finish, and we hope to be doing more of these a lot more frequently. 60FPS debate, the always-controversial subject of anti-aliasing, and lots, lots more. Responding to our numerous, nosey enquiries about the Black Rock engine, Jefferies did us proud in discussing Split/Second's innovative approach to lighting, his take on cross-format console development, the ages-old 30FPS vs. So, when Split/Second technical director David Jefferies offered us the chance to talk candidly about the developmental process behind the new game, we leapt at the chance. Next week Eurogamer runs its review of Disney's Split/Second: Velocity, a brand new racing game from Brighton's Black Rock studio, the developer responsible for the superb Pure.ĭigital Foundry has already got to grips with the playable demo available on PlayStation Network and Xbox Live, we're big fans of Pure, and it's been a while since we've run one of our extensive tech interviews.
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